﻿using System;
using Sirenix.OdinInspector;

namespace Gp.Scripts.Editor
{
    [Serializable]
    public class BattleNode
    {
        private readonly SettleEditor _settleEditor;

        public BattleNode(SettleEditor settleEditor)
        {
            _settleEditor = settleEditor;
        }


        [OnInspectorGUI]
        private void OnInspectorGUI()
        {
            
        }
    }
}